Difference between revisions of "Category:Melds"

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Melds are a way of scoring and seeing your progress in Mine Things. A meld is a collection of items that are combined together. When you make a meld the items have to all be in your home city, and you have to have every item in the meld (no partial or incomplete melds). Each meld is worth 1 meld point, which is the way of showing how many melds you have. Melds have different colors, depending upon the rarity of items used in the meld. Different colors do not affect the amount of meld points you get.
 
Melds are a way of scoring and seeing your progress in Mine Things. A meld is a collection of items that are combined together. When you make a meld the items have to all be in your home city, and you have to have every item in the meld (no partial or incomplete melds). Each meld is worth 1 meld point, which is the way of showing how many melds you have. Melds have different colors, depending upon the rarity of items used in the meld. Different colors do not affect the amount of meld points you get.
  
Melds are the "trophies" of Minethings. Players can combine items they receive in various combinations to create a meld. Melds are liquidized back into their components if the player chooses to [[Home_City|move cities]] - other than that, there is no way to break apart a meld once it is created. Each meld created increases your meld-count by 1, which is displayed next to players' usernames.
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Melds are the "trophies" of Minethings. Players can combine items they receive in various combinations to create a meld. A player can choose to liquidize a meld into its components after a player [[Home_City|moves cities]]. This isn´t required, but a player can´t move while he has broken melds. Other than that, there is no way to break apart a meld once it is created. Each meld created increases your meld-count by 1, which is displayed next to players' usernames.
  
Currently [[:Category:Melds | melds]] control a few aspects of the game. For every meld you own, your battery life will be increased by 1 hour, and melds unlock [[professions]], [[gadgets]], and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?
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== Meld Boosts ==
* 0-9 meld players cannot change from the basic miner profession.
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* 10 melds -  3 [[Professions#Land Based Professions|land based professions]]; [[Professions#Trader|Trader]], [[Professions#Highwayman|Highwayman]], and [[Professions#Guard|Guard]]. Also, you can begin working once you have 10 melds, getting 1 CPH per hour for ever 10 melds.
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* 15 melds - [[Gadgets]] become available.
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* 20 melds - 4 [[Professions#Sea_Based_Professions|sea professions]]; [[Professions#Merchant|Merchant]], [[Professions#Pirate|Pirate]], [[Professions#Bounty Hunter|Bounty Hunter]] and [[Professions#Fisherman|Fisherman]].
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* 30 melds - [[Professions#Manufacturer|Manufacturer]] becomes available
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Currently [[:Category:Melds | melds]] control a few aspects of the game. For every meld you own, your maximum battery life will be increased by 1 hour, and melds unlock [[professions]], and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?
  
Getting to 20 melds and sending a decent ship out towards the great ? on the map will reveal a city named [[Cities#Daigard|Daigard]]. Early adventurers had to span the great distance with a lowly [[Ships#Special_Notice:_The_Raft|raft]] at 5 km/hr.
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* Everyone - [[Professions#Trader|Trader]] and [[Professions#Bum|Bum]]
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* 10+ melds - [[Professions#Merchant|Merchant]] and [[Professions#Worker|Worker]]
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* 20+ melds - [[Professions#Guard|Guard]] and [[Professions#Bounty Hunter|Bounty Hunter]]
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* 30+ melds - [[Professions#Highwayman|Highwayman]] and [[Professions#Pirate|Pirate]]
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* 40+ melds - [[Professions#Fisherman|Fisherman]] and [[Professions#Pilot|Pilot]]
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* 50+ melds - [[Professions#Manufacturer|Manufacturer]] and [[Professions#Banker|Banker]]  
  
Every 10 melds you have boosts both of the [[Professions#Factory Professions|Factory Professions]]. [[Professions#Worker|Workers]] gain 1 cph (component per hour0 with every 10 melds, making them more valuable employees. [[Professions#Manufacturer|Manufacturers']] factories produce more efficient mining bots with every 10 melds they possess, capable of finding 'damaged' items on top of the normal finds.
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'''Every 1 meld:''' You get 1h of battery.  [[Professions#Banker|Bankers]] with greater meld counts get their bank placed higher on the list of Banks.  [[Professions#Bum|Bums]] with greater meld counts win greater amounts of bummable items<br>
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On the land, your Green+ vehicles get +0.5 per meld bonus to Armor. Example: a 20 meld player will get a bonus 10 Armor to each Green+ vehicle.<br>
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On the ocean, your ships hull is increased by .2% per meld. Example: A 20 meld player's ships will have 4% more hull. This is not effected by the shield.
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'''Every 10 melds:''' Boosts both of the [[Professions#Factory Professions|Factory Professions]] and pilots. [[Professions#Worker|Workers]] gain 1 cph (component(s) per hour) with every 10 melds, making them more valuable employees. [[Professions#Manufacturer|Manufacturers']] factories produce more efficient mining bots with every 10 melds they possess, which are capable of finding [[Damaged_Items|damaged items]] on top of the normal finds. [[Professions#Pilot|Pilot]] get to use 1 more aircraft for every melds they have, starting at 4 aircraft with 40 melds.
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'''Every 20 melds:''' Chat color changes. At 0-19 melds chat color is gray, 20-39 is yellow, 40-59 is green, 60-79 is blue, 80-99 is red, 100-119 is purple, 120-139 is orange and 140+ can choose their color.
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The [[Gadgets|Meldal Detector]] gadget shows how much a meld will cost, as well as a page for the top 10 cheapest meld in your home city.
  
 
== Meld Item Locations ==
 
== Meld Item Locations ==
=== Harmond Mines ===
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{|class="wikitable" border="1"
*[[Starter Melds]]
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!Aso!!Bromo!!Calbuco!!Dempo
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|- valign="top"
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|'''Harmond Mines''' <br/>
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*[[Starter Melds]]<br/>
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*[[Equipment Melds]]<br/>
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*[[Bug Melds]]
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|'''Fort Lynn Mines'''<br/>
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*[[Starter Melds]]<br/>
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*[[Music Melds]]
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|'''Alssa Mines'''<br/>
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*[[Starter Melds]]<br/>
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*[[Music Melds]]
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|'''Esmi Mines'''<br/>
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*[[Starter Melds]]<br/>
 
*[[Equipment Melds]]
 
*[[Equipment Melds]]
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|-
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|'''Burbana Mines'''<br/>
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*[[Spice Melds]]
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|'''Bonosari Mines'''<br/>
 
*[[Bug Melds]]
 
*[[Bug Melds]]
 
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|'''Franco Thistle Mines'''<br/>
=== Burbana Mines ===
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*[[Equipment Melds]]
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|'''Fahtkee Mines'''<br/>
 
*[[Spice Melds]]
 
*[[Spice Melds]]
 
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|- valign="top"
=== Cissna Mines ===
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|'''Cissna Mines'''<br/>
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*[[Music Melds]]
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|'''Icebirch Mines'''<br/>
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*[[Equipment Melds]]
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|'''Massua Mines'''<br/>
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*[[Bug Melds]]<br/>
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*[[Spice Melds]]
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|'''Lyhase Mines'''<br/>
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*[[Bug Melds]]<br/>
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|-
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|| ||'''Ore Valley Mines'''
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*[[Spice Melds]]
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|| ||'''Qido Mines'''<br/>
 
*[[Music Melds]]
 
*[[Music Melds]]
 
=== Daigard Mines ===
 
*[[Fish Melds]]
 
*[[Ore Melds]]
 

Latest revision as of 16:23, 22 July 2013

Melds are a way of scoring and seeing your progress in Mine Things. A meld is a collection of items that are combined together. When you make a meld the items have to all be in your home city, and you have to have every item in the meld (no partial or incomplete melds). Each meld is worth 1 meld point, which is the way of showing how many melds you have. Melds have different colors, depending upon the rarity of items used in the meld. Different colors do not affect the amount of meld points you get.

Melds are the "trophies" of Minethings. Players can combine items they receive in various combinations to create a meld. A player can choose to liquidize a meld into its components after a player moves cities. This isn´t required, but a player can´t move while he has broken melds. Other than that, there is no way to break apart a meld once it is created. Each meld created increases your meld-count by 1, which is displayed next to players' usernames.

Meld Boosts

Currently melds control a few aspects of the game. For every meld you own, your maximum battery life will be increased by 1 hour, and melds unlock professions, and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?

Every 1 meld: You get 1h of battery. Bankers with greater meld counts get their bank placed higher on the list of Banks. Bums with greater meld counts win greater amounts of bummable items
On the land, your Green+ vehicles get +0.5 per meld bonus to Armor. Example: a 20 meld player will get a bonus 10 Armor to each Green+ vehicle.
On the ocean, your ships hull is increased by .2% per meld. Example: A 20 meld player's ships will have 4% more hull. This is not effected by the shield.

Every 10 melds: Boosts both of the Factory Professions and pilots. Workers gain 1 cph (component(s) per hour) with every 10 melds, making them more valuable employees. Manufacturers' factories produce more efficient mining bots with every 10 melds they possess, which are capable of finding damaged items on top of the normal finds. Pilot get to use 1 more aircraft for every melds they have, starting at 4 aircraft with 40 melds.

Every 20 melds: Chat color changes. At 0-19 melds chat color is gray, 20-39 is yellow, 40-59 is green, 60-79 is blue, 80-99 is red, 100-119 is purple, 120-139 is orange and 140+ can choose their color.

The Meldal Detector gadget shows how much a meld will cost, as well as a page for the top 10 cheapest meld in your home city.

Meld Item Locations

Aso Bromo Calbuco Dempo
Harmond Mines
Fort Lynn Mines
Alssa Mines
Esmi Mines
Burbana Mines
Bonosari Mines
Franco Thistle Mines
Fahtkee Mines
Cissna Mines
Icebirch Mines
Massua Mines
Lyhase Mines
Ore Valley Mines Qido Mines