Difference between revisions of "Category:Melds"

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Melds are the "trophies" of Minethings. Players can combine items they receive in various combinations to create a meld. Melds are liquidized back into their components if the player chooses to [[Home_City|move cities]] - other than that, there is no way to break apart a meld once it is created. Each meld created increases your meld-count by 1, which is displayed next to players' usernames.
 
Melds are the "trophies" of Minethings. Players can combine items they receive in various combinations to create a meld. Melds are liquidized back into their components if the player chooses to [[Home_City|move cities]] - other than that, there is no way to break apart a meld once it is created. Each meld created increases your meld-count by 1, which is displayed next to players' usernames.
  
Currently [[:Category:Melds | melds]] control a few aspects of the game.  
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Currently [[:Category:Melds | melds]] control a few aspects of the game. For every meld you own, your battery life will be increased by 1 hour, and melds unlock [[professions]], [[gadgets]], and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?  
Melds unlock [[professions]], [[gadgets]], and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?
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* 0-9 meld players cannot change from the basic miner profession.  
 
* 0-9 meld players cannot change from the basic miner profession.  
 
* 10 melds -  3 [[Professions#Land Based Professions|land based professions]]; [[Professions#Trader|Trader]], [[Professions#Highwayman|Highwayman]], and [[Professions#Guard|Guard]].
 
* 10 melds -  3 [[Professions#Land Based Professions|land based professions]]; [[Professions#Trader|Trader]], [[Professions#Highwayman|Highwayman]], and [[Professions#Guard|Guard]].

Revision as of 21:51, 28 January 2010

Melds are a way of scoring and seeing your progress in Mine Things. A meld is a collection of items that are combined together. When you make a meld the items have to all be in your home city, and you have to have every item in the meld (no partial or incomplete melds). Each meld is worth 1 meld point, which is the way of showing how many melds you have. Melds have different colors, depending upon the rarity of items used in the meld. Different colors do not affect the amount of meld points you get.

Melds are the "trophies" of Minethings. Players can combine items they receive in various combinations to create a meld. Melds are liquidized back into their components if the player chooses to move cities - other than that, there is no way to break apart a meld once it is created. Each meld created increases your meld-count by 1, which is displayed next to players' usernames.

Currently melds control a few aspects of the game. For every meld you own, your battery life will be increased by 1 hour, and melds unlock professions, gadgets, and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?

Getting to 20 melds and sending a decent ship out towards the great ? on the map will reveal a city named Daigard. Early adventurers had to span the great distance with a lowly raft at 5 km/hr.

Beyond 20 melds there is currently no purpose to having a high meld count, though it has been hinted that an upcoming patch will change that...


Meld Item Locations

Harmond Mines

Burbana Mines

Cissna Mines

Daigard Mines