Difference between revisions of "FAQ"

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A worker increases their productivity as follows:
A worker increases their productivity as follows:
1 cph worker = 0 to 19 melds
1 cph worker = 10 to 19 melds
2 cph worker = 20 to 29 melds
2 cph worker = 20 to 29 melds

Revision as of 22:44, 21 July 2013

Here are some of the more commonly asked questions by those new to the game.


Should I mine Gold or Things?

This is always a dilemma. While mining gold ensures that you will get some income from your findings, a rare gold find will not be worth the same amount as a rare thing find. It is generally better off to mine things until you have a few melds and then switch to gold - this will allow you to buy some early equipment.

How do I make a meld?

Click on the meld name. If you have the required ingredients, the boxes will all be checked and there will be a button saying "Create Meld". If this does not appear, check that you're in your home city.

What do Melds do?

Currently melds control a few aspects of the game. Melds unlock professions, gadgets, enhance factory professions, and function as a kind of status symbol within the game. What's the fun of a game if there isn't a bit of competition involved, right?

Melds also give other abilites/bonuses:

  • For every 10 melds, rounded down you produce 1 more Cph per hour as a Worker.
  • For every 10 melds, rounded down a pilot can use 1 more aircraft, starting at 4 for 40 melds.
  • For every 10 melds, rounded down a manufacturer can produce a bot 1 level higher.
  • When your vehicle (land) is defensive you get a random 0 to meld/5 (rounded down) bonus. Example: 50 melds has a random 0 - 10 defense bonus.
  • Ships (ocean) have melds/5% more hull.
  • Every meld increases your battery by 1 hour.

See the Category:Melds page for details.

What profession should I be?

For a new player, guard is usually the best option. You can run weaponless, and still have a small chance of winning. Being a bounty hunter is quite a bit harder because there is always the risk of sinking ships. Pirate/highwayman is always a risky choice and is a bad idea for those just starting. This is because of the constant threat of bounty hunters and guards stealing your gold. Traders and merchants need fast, heavily defended vehicles, or just lots of vehicles to be successful.

  • Profession can be changed any time all vehicles and ships are parked or docked at a city.

Why can't I transport my items from one city to another?

Make sure that:

  • You are a trader (to send by land) or a Merchant (to send by sea)
  • The vehicle or ship you are trying to send items with is in the same location as the items
  • The items have not been sent on a vehicle or ship already en route.
  • You are not trying to send yellow+ items on a green vehicle, or green+ items on a yellow vehicle.

How does combat work?

See the Combat page for a detailed explanation.

What is the best vehicle?

It depends what profession you are. Highwaymen and Guards will want something that is fast enough to catch other vehicles, and has decent base stats. A large capacity for weapons and plunder is also a bonus. Traders will want quick vehicles to avoid those chasing them, and a large capacity to make their trip worthwhile!

Also, don't forget to check out the Vehicles page for more detailed information, and pick the vehicle that looks best for your plan.

I have more than 3 mines - How do I choose which are active?

Press the [top] button next to the mines you want active, this will move them to the top of the list. Your top 3 mines will be active.

How can I buy extra mines?

You can purchase mines from other players for gold, or buy them with credits from Japhet.

What are guilds?

Guilds were introduced so that players could have their own private forum and private discussion. There are no measures in place to prevent guild members from attacking each other on the road, and there is no official recognition of guilds outside the Minethings forum.

What do Pirate Peak and Trader Tree do?

These cities are there to provide a stopoff point for items, and side-routes for traders to use. The main routes are heavily pirated so the side roads are sometimes the best ways to go when transporting valuable items!

I see sales of junk for way more gold than its worth - what gives?

Players sometimes use this as a method of transferring gold between accounts. This is not strictly against the rules, though if the account is used solely to filter gold to a main account, is it classified as a shill and is likely to be banned.

What does my home city do, and should I move?

Your home city gives you a +5 BPH bonus to all mines in that city, along with the exclusive ability to make melds in that city. If you have mines in other cities, you might want to move, but if you only have a starter mine, do not move. See Moving for more details.

What is a shill?

Shill is where an account is being used to benefit another persons, and not for its own benefit. If every rare item 1 person gets is sold to another player, that is shill, unless it is a fvm. Fvm stands for: Fair market value, selling an item for what it is worth. Just because 1 person buys all your rare items doesn't mean you are cheating, if you sell the items for a decent price, or fvm.

How do Factories work, should I hire Workers?

Do NOT hire any workers unless your profession is manufacturer and you either have 20 ore in your home city, or a factory (either owned or rented). See Factories for more details. As to workers, this should not be considered as a profession for somebody with less than 30 melds unless you will not have much access to Minethings over the coming week, as the rates of pay are very low; however if you consider moving to another city, you will find the pay is much better. Your best chances at getting higher pay for being a Worker is your Meld Count. A person with 50 melds will probably earn less then a person with 70 melds, although the rate of pay is determined by the open market, just like items. You can view the rate of pay from the FACTORIES page for workers other than their own level, both for hiring workers of your own if you have factories, and to see how much more you could earn by going up a level. A worker starts out as a 1 cph worker (components per hour) which is a measurement of their productivity.

A worker increases their productivity as follows:

1 cph worker = 10 to 19 melds

2 cph worker = 20 to 29 melds

3 cph worker - 30 to 39 melds


To see the rate of pay in a different city you need to have discovered that city, and make sure you have that city selected while viewing worker rates. Rates change all the time but as an example this week workers have been selling for 1g to 6g for a week's pay in Harmond, or around 200g to 300g for a week's pay in Cissna. A 3 cph worker in Cissna went for 1100g to 1200g for a week's pay.