Difference between revisions of "Factories"

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m (Current Factories)
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*MadSteve - Cissna - under construction
 
*MadSteve - Cissna - under construction
 
*boydorn - Harmond - completed
 
*boydorn - Harmond - completed
 +
*invictus12 - Harmond - completed
  
 
As time progresses and ore prices fall, factories will begin to appear in more cities. Until then, the list above is, to the best approximation possible, an accurate list of their locations.
 
As time progresses and ore prices fall, factories will begin to appear in more cities. Until then, the list above is, to the best approximation possible, an accurate list of their locations.

Revision as of 13:35, 27 June 2010

  • Require 20 Ore to start construction, then 9,000 Components to complete.
  • Owned and operated by Manufacturers.
  • Workers labor produces components used to build items.
  • Can repair damaged items found by the mining robots for 1 Ore and 1,000 Components
  • Factories can be rented out to other players to repair items.
  • Limit of 5 active factories at a time.

Components

Components are created by the Workers at a rate based upon the worker's meld count. Everything the Factory creates has both an Ore and Component cost. Rental factories must hire workers to build components in order to repair damaged items.

Manufactured Items

Mining Robots

Mining Robot - 5 Ore, 5,000 Components

Every miner gets a free Mining Robot with each mine they purchase (only 3 ever active), however they don't compare to the MR models built by manufacturers in the Factory. These robots are specialized, and are able to find and recover rare and damaged items. These damaged items can then be repaired in a manufacturer's factory or by renting a factory for the cost of one Ore and 1,000 components. The MR model robot does not benefit from explosives, so your blasts will not find additional damaged items. The more melds a manufacturer has at the time of construction, the higher the model number of MR that will be built. The higher level MR models will be able to find the rare damaged items that much more efficiently and quickly.

Ore Melds

These melds can be created only by the Manufacturer and function just as any other.

  • Ore One - 2 Ore, 1,200 Components
  • Ore Two - 6 Ore, 5,000 Components
  • Ore Three - 20 Ore, 20,000 Components
  • Ore Four - 65 Ore, 80,000 Components
  • Ore Five - 200 Ore, 300,000 Components

Aircraft

Aircraft are used by the Pilot to locate and destroy the Ore thieves' base and to recover the Ore.

  • Search Plane - 6 Ore, 3,500 Components - First Search Plane built by Bigrig73.
Used to find the Ore thieves' base. Each pilot wanting to bomb or extract Ore must first find the base on their own.
  • Bomber - 10 Ore, 4,000 Components - First Bomber built by Bigrig73.
Used to bomb the Ore thieves' base once discovered with the Search Plane. Each bomber can carry up to 4 bombs in any configuration the Pilot chooses.
  • Helicopter - 8 Ore, 7,000 Components
Used to recover the Ore from the thieves' base after it's been destroyed by the Bombers. Helicopters can carry up to 4 Ore each trip.

Bombs

Bombs are used in the Pilot's Bombers and dropped on the ore thieves' base.

  • Flower - 1 Ore, 400 Components - First Flower built by Foolproof.
Small bomb
  • Thumper - 3 Ore, 400 Components - First Thumper built by Foolproof.
Large bomb

Current Factories

Several factories are either completed or currently under construction. Below each factory is listed along with its owner, location, and status.

  • Bigrig73 - Cissna - completed
  • Bigrig73 - Harmond - under construction
  • devo16 - Daigard - sold to foolproof
  • Dusty - Cissna - completed
  • Foolproof - Daigard - completed
  • Bob1234567890X - Cissna - under construction
  • MadSteve - Cissna - under construction
  • boydorn - Harmond - completed
  • invictus12 - Harmond - completed

As time progresses and ore prices fall, factories will begin to appear in more cities. Until then, the list above is, to the best approximation possible, an accurate list of their locations.