Difference between revisions of "Professions"

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= Professions Summary =
 
= Professions Summary =
There are 8 different professions in Mine Things, each has different bonuses and advantages. Different professions are unlocked as you get more melds.  All miners start out as a miner.   
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There are 8 different professions in Mine Things, which are: Miner, [[Trading|Trader]], [[Pirating|Highwayman]], [[Hunting|Guard]], [[Trading|Merchant]], [[Pirating|Pirate]], [[Hunting|Bounty Hunter]], and [[Fishing|Fisherman]]. Each has different bonuses and advantages. Different professions are unlocked as you get more melds.  All miners start out as a miner.   
 
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== Land Based Professions ==
 
== Land Based Professions ==

Revision as of 23:45, 26 December 2009

Professions Summary

There are 8 different professions in Mine Things, which are: Miner, Trader, Highwayman, Guard, Merchant, Pirate, Bounty Hunter, and Fisherman. Each has different bonuses and advantages. Different professions are unlocked as you get more melds. All miners start out as a miner.

Land Based Professions

Everyone starts out as a miner. In order to change professions, you need to obtain at least 10 melds. Once you've created the 10th meld, you can become a Trader, Highwayman, or a Guard. Each profession has it's advantages and disadvantages. It's suggested that beginners stay away from the highwayman profession as it can result in debts from which it would take a good amount of time to recover.


Miner

A miner has no special bonuses. They can send vehicles to explore cities, but they can not use ships or carry cargo of any kind. The miner's vehicles are always non-aggressive when it comes to Combat, and can not be attacked by highwayman. A miner's only thought in life is digging, and hoping for that precious purple or orange changes fortunes around.

Trader

A trader specializes in bringing valuable things across great distances. He can carry anything in his vehicles except for other Vehicles or Ships. This helps him bring more things, including defensive weapons with which to fight off highwaymen.

See Trading for more information


Highwayman

A highwayman specializes in pillaging. His vehicles can choose which classes of vehicles to pillage and will target those of any profession. Upon success, they fill their cargo-holds to the brim with their victim's things.

  • 10 melds to unlock
  • All vehicles receive a 25% attack bonus
  • Cannot carry anything except weapons
  • Can go into debt as a result of combat losses to guards. If a Highwayman cannot pay his debts, all his vehicles are grounded until he pays them off
  • Selectively aggressive profession, seeking combat based on vehicle color

See Pirating for more information


Guard

A guard restores order to the trade routes by attacking highwaymen. The guard selects a class of vehicle to attack before departure. It will then attack any highwayman it approaches, and upon success they will collect a bounty of gold from the outlaw. If the highwayman has insufficient gold supply to pay the entire bounty, the guard gets as much gold as the highwayman can pay, and a loan which will be paid off as soon as the highwayman gains enough gold. Bounties ranges from 5, to 2500 gold, depending on the highwayman's vehicle class. A guard will honor the law and never attack a trader, miner, or another guard. Guards can carry only weapons which will add to their stats, but are restricted from carrying anything else. Guards carrying no weapons have nothing at risk, as this profession only stands to lose cargo.

  • 10 melds to unlock
  • Attacks only Highwaymen
  • Selectively aggressive profession, seeking combat based on vehicle color and profession
  • Collects bounty of 5-2500 gold from successful combat

See Hunting for more information


Sea Based Professions

Once you've reached 20 melds, you get the option of selecting 4 sea based professions. Three of these professions are basically just sea equivalents of the land professions. Merchants are the sea based Traders, Pirates are the highwaymen of the water, and Bounty Hunters are the guards of the ocean. Fisherman is a unique profession though, as they are able to carry bait and collect fish. All sea based professions are able to mount cannons, and carry ammunition. Only the merchant is able to carry cargo in addition to weapons.

Merchant

A merchant can use ships to transport items by sea. They get a +3 inventory bonus, and can transport items from the main land to the island.

  • 20 melds to unlock
  • All ships obtain +3 inventory bonus
  • Passive profession, avoiding combat

See Trading for more information


Pirate

A pirate is the highwayman of the sea. Vessels can choose which classes of ships to hunt and will pillage any ships it successfully beats. A pirate can carry weapons and cannon balls. Pirates also get a 25% chance to score a critical hit when attacking with cannons. If a pirate cannot pay his debts, all his vehicles are grounded until he pays them off.

  • 20 melds to unlock
  • All vehicles receive a 25% chance to score a critical hit when attacking with cannons.
  • Cannot carry anything except cannons and ammunition, with the exception of items pillages through successful combat
  • Can go into debt as a result of combat losses to bounty hunters. If a Pirate cannot pay their debts, all ships are restricted from leaving port.
  • Selectively aggressive profession, seeking combat based on ship color

See Pirating for more information


Bounty Hunter

A bounty hunter earns gold by defeating pirates. If they beat the pirate or sink the pirates ship they will receive a bounty based on the ship's class. If the pirate has insufficient gold to pay then the bounty hunter gets as much gold as the pirate can pay and a loan which will be paid off as soon as the pirate gains enough gold. A bounty hunter can carry weapons and cannon balls. See Hunting for more information.

  • 20 melds to unlock
  • Attacks only pirates
  • Selectively aggressive profession, seeking combat based on ship color and profession
  • Collects bounty of 5-2500 gold from successful combat

See Hunting for more information


Fisherman

A fisherman uses bait and catches fish from the sea. A fisherman can carry weapons, cannon balls and bait. As he travels there is a chance that he catches fish using the bait he has on board. If he catches a fish the bait will be replaced with the fish he caught. If he passes over a shipwreck then he also has a small chance of salvaging any items that may have sunk with the ship. See Fishing for more information.