Difference between revisions of "Professions"

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= Professions Summary =
 
= Professions Summary =
There are now 10 different professions in Mine Things, which are: Miner, [[Trading|Trader]], [[Pirating|Highwayman]], [[Hunting|Guard]], [[Trading|Merchant]], [[Pirating|Pirate]], [[Hunting|Bounty Hunter]], and [[Fishing|Fisherman]]. The two newest professions, Worker and Manufacturer, are also available. Each has different bonuses and advantages. Different professions are unlocked as you get more melds.  All miners start out as a miner.   
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There are many different professions in Mine Things, which are: Miner, [[Trading|Trader]], [[Pirating|Highwayman]], [[Hunting|Guard]], [[Trading|Merchant]], [[Pirating|Pirate]], [[Hunting|Bounty Hunter]], [[Fishing|Fisherman]], Worker, Manufacturer, and Pilot. Each has different bonuses and advantages. Different professions are unlocked as you get more melds.  New players start out as a miner with no benefits and are unable to use vehicles, ships, and aircraft until obtaining more melds.   
  
 
== Land Based Professions ==
 
== Land Based Professions ==
 
Everyone starts out as a miner.  In order to change professions, you need to obtain at least 10 melds. Once you've created the 10th meld, you can become a Trader, Highwayman, or a Guard.  Each profession has it's advantages and disadvantages.  '''It's suggested that beginners stay away from the highwayman profession as it can result in debts from which it would take a good amount of time to recover.'''   
 
Everyone starts out as a miner.  In order to change professions, you need to obtain at least 10 melds. Once you've created the 10th meld, you can become a Trader, Highwayman, or a Guard.  Each profession has it's advantages and disadvantages.  '''It's suggested that beginners stay away from the highwayman profession as it can result in debts from which it would take a good amount of time to recover.'''   
 
  
 
=== Miner ===
 
=== Miner ===
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== Factory Professions ==
 
== Factory Professions ==
These professions are unlike all the prior professions. Upon reaching 10 melds, you can become a Worker. Workers sell their time in one-week contracts to Manufacturers. At 30 melds, one can become a Manufacturer. Manufacturers operate Factories, hire Workers, and produce more powerful [[Mining Robots]]. Neither of these professions is allowed to use any kind of vehicle, however.
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These professions are unlike all the prior professions. Upon reaching 10 melds, you can become a Worker. Workers sell their time in one-week contracts to Manufacturers. At 30 melds, one can become a Manufacturer. Manufacturers operate Factories, hire Workers, and produce more powerful [[Mining Robot|Mining Robots]]. Neither of these professions is allowed to use any kind of vehicle, however.
  
 
=== Worker ===
 
=== Worker ===
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=== Manufacturer ===
 
=== Manufacturer ===
A manufacturer has many options available to him. Using [[Ore|Ore]] produced on Daigard isle, they can build a factory, where new and improved [[Mining_Robots|Mining Robots]] and [[Ore_Melds|Ore Melds]] are developed and damage items are repaired. To build a factory, one needs 20 [[Ore]] and 9000 components(produced by workers). Once a factory is built, Manufacturers can rent out their factory to other Manufacturers on the free market, for one-week periods, or the Manufacturer can rent a factory themselves. To produce components for miner bots or melds, a manufacturer may hire Workers. Once enough components are produced at a factory, the Manufacturer may create a Miner Bot. The bot's level depends on the Manufacturer -- a Manufacturer with 30-39 melds builds MR3's, with 40-49 they build MR4's, and so forth. Higher level bots will find more items in mines, since they can locate damaged items. Any items or vehicles that are damaged ALSO go to a factory -- for a certain number of components and ore, a Factory(and its manufacturer)can repair damaged items and vehicles.
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A manufacturer has many options available to him. Using [[Ore|Ore]] produced on Daigard isle, they can build a factory, where new and improved [[Mining_Robot|Mining Robots]] and [[Ore_Melds|Ore Melds]] are developed and damage items are repaired. To build a factory, one needs 20 [[Ore]] and 9000 components(produced by workers). Once a factory is built, Manufacturers can rent out their factory to other Manufacturers on the free market, for one-week periods, or the Manufacturer can rent a factory themselves. To produce components for miner bots or melds, a manufacturer may hire Workers. Once enough components are produced at a factory, the Manufacturer may create a Miner Bot. The bot's level depends on the Manufacturer -- a Manufacturer with 30-39 melds builds MR3's, with 40-49 they build MR4's, and so forth. Higher level bots will find more items in mines, since they can locate damaged items. Any items or vehicles that are damaged ALSO go to a factory -- for a certain number of components and ore, a Factory(and its manufacturer)can repair damaged items and vehicles.
  
 
Manufacturers also have access to special [[Ore Melds|Ore Melds]] which can only be produced in their own factories.
 
Manufacturers also have access to special [[Ore Melds|Ore Melds]] which can only be produced in their own factories.
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== Air Based Professions ==
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There is currently only one air based profession, and that is the pilot.  Once a miner has created 40 melds, they are able to become a pilot and can have up to 4 planes.  For each 10 additional melds, the pilot is able to manage an additional plane in their squadron.
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The air based professions are heavily reliant upon the efforts of the manufacturer and workers.  The planes and bombs are all created from ore and components and constructed in factories with the help of worker's components.
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=== Pilot ===
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Pilots seek out and destroy the ore thieves' base then recover ore from the wreckage.  Each pilot is required to locate the base on their own through the use of a [[Aircraft|Search Plane]].  Once the base has been discovered, the pilot can send out [[Aircraft|Bombers]] stocked with up to 4 bombs, either Flower bombs for smaller effect and lower cost, or the high powered Thumper bombs.  Pilots should be on guard and watch out for the enemy AA guns though, as all aircraft risk being shot down near the ore thieves' base, but the shield [[Gadgets|gadget]] will reduce the risk of being shot down by 10%.  Once the bombers have completely annihilated the base, a pilot can send in the [[Aircraft|Helicopters]] to pickup the ore, at up to 4 pieces at a time.  After the last piece of ore has been recovered from the thieves' base, the pilot will start the process over by searching for the next base.

Revision as of 15:53, 4 April 2010

Professions Summary

There are many different professions in Mine Things, which are: Miner, Trader, Highwayman, Guard, Merchant, Pirate, Bounty Hunter, Fisherman, Worker, Manufacturer, and Pilot. Each has different bonuses and advantages. Different professions are unlocked as you get more melds. New players start out as a miner with no benefits and are unable to use vehicles, ships, and aircraft until obtaining more melds.

Land Based Professions

Everyone starts out as a miner. In order to change professions, you need to obtain at least 10 melds. Once you've created the 10th meld, you can become a Trader, Highwayman, or a Guard. Each profession has it's advantages and disadvantages. It's suggested that beginners stay away from the highwayman profession as it can result in debts from which it would take a good amount of time to recover.

Miner

A miner has no special bonuses. Miners are not allowed to use vehicles. A miner's only thought in life is digging, and hoping for that precious purple or orange changes fortunes around. Have no fear, though; getting ten melds will unlock many profitable jobs.

Trader

A trader specializes in bringing valuable things across great distances. He can carry anything in his vehicles except for other Vehicles or Ships. This helps him bring more things, including defensive weapons with which to fight off highwaymen.

See Trading for more information


Highwayman

A highwayman specializes in pillaging. His vehicles can choose which classes of vehicles to pillage and will target those of any profession. Upon success, they fill their cargo-holds to the brim with their victim's things.

  • 10 melds to unlock
  • All vehicles receive a 25% attack bonus
  • Cannot carry anything except weapons, with the exception of items pillaged through successful combat
  • Can go into debt as a result of combat losses to guards. If a Highwayman cannot pay his debts, all his vehicles are grounded until he pays them off
  • Selectively aggressive profession, seeking combat based on vehicle color

See Pirating for more information


Guard

A guard restores order to the trade routes by attacking highwaymen. The guard selects a class of vehicle to attack before departure. It will then attack any highwayman it approaches, and upon success they will collect a bounty of gold from the outlaw. If the highwayman has insufficient gold supply to pay the entire bounty, the guard gets as much gold as the highwayman can pay, and a loan which will be paid off as soon as the highwayman gains enough gold. Bounties ranges from 5, to 2500 gold, depending on the highwayman's vehicle class. A guard will honor the law and never attack a trader, miner, or another guard. Guards can carry only weapons which will add to their stats, but are restricted from carrying anything else. Guards carrying no weapons have nothing at risk, as this profession only stands to lose cargo.

  • 10 melds to unlock
  • Attacks only Highwaymen
  • Selectively aggressive profession, seeking combat based on vehicle color and profession
  • Collects bounty of 5-2500 gold from successful combat

See Hunting for more information

Sea Based Professions

Once you've reached 20 melds, you get the option of selecting 4 sea based professions. Three of these professions are basically just sea equivalents of the land professions. Merchants are the sea based Traders, Pirates are the highwaymen of the water, and Bounty Hunters are the guards of the ocean. Fisherman is a unique profession though, as they are able to carry bait and collect fish. All sea based professions are able to mount cannons, and carry ammunition. Only the merchant is able to carry cargo in addition to weapons.

Merchant

A merchant can use ships to transport items by sea. They get a +3 inventory bonus, and can transport items from the main land to the island.

  • 20 melds to unlock
  • All ships obtain +3 inventory bonus
  • Passive profession, avoiding combat

See Trading for more information


Pirate

A pirate is the highwayman of the sea. Vessels can choose which classes of ships to hunt and will pillage any ships it successfully beats. A pirate can carry weapons and cannon balls. Pirates also get a 20% chance to score a critical hit when attacking with cannons. If a pirate cannot pay his debts, all his vehicles are grounded until he pays them off.

  • 20 melds to unlock
  • All vehicles receive a 20% chance to score a critical hit when attacking with cannons.
  • Cannot carry anything except cannons and ammunition, with the exception of items pillaged through successful combat
  • Can go into debt as a result of combat losses to bounty hunters. If a Pirate cannot pay their debts, all ships are restricted from leaving port.
  • Selectively aggressive profession, seeking combat based on ship color

See Pirating for more information

Bounty Hunter

A bounty hunter earns gold by defeating pirates. If they beat the pirate or sink the pirates ship they will receive a bounty based on the ship's class. If the pirate has insufficient gold to pay then the bounty hunter gets as much gold as the pirate can pay and a loan which will be paid off as soon as the pirate gains enough gold. A bounty hunter can carry weapons and cannon balls. See Hunting for more information.

  • 20 melds to unlock
  • Attacks only pirates
  • Selectively aggressive profession, seeking combat based on ship color and profession
  • Collects bounty of 5-2500 gold from successful combat

See Hunting for more information


Fisherman

A fisherman uses bait and catches fish from the sea. A fisherman can carry weapons, cannon balls and bait. As he travels there is a chance that he catches fish using the bait he has on board. If he catches a fish the bait will be replaced with the fish he caught. If he passes over a shipwreck then he also has a small chance of salvaging any items that may have sunk with the ship. See Fishing for more information.


Factory Professions

These professions are unlike all the prior professions. Upon reaching 10 melds, you can become a Worker. Workers sell their time in one-week contracts to Manufacturers. At 30 melds, one can become a Manufacturer. Manufacturers operate Factories, hire Workers, and produce more powerful Mining Robots. Neither of these professions is allowed to use any kind of vehicle, however.

Worker

A worker is a paid employee of a Manufacturer. Workers list themselves (just like an item) on the "Worker Market" in each city. A listing represents a contract to work for one week (168 hours starting from the time they are "bought") for a manufacturer. During their employ, a worker is assigned to a factory by the Manufacturer, where they generate components for whatever the Factory is working on (which can include building the factory itself). A worker's productivity is directly connected to their meld count -- a worker with 10-19 melds will make 1 component per hour(cph), workers with 20-29 meld make 2 cph, and so on. This makes high-level players far more valuable to manufacturers and also encourages high meld levels.

Manufacturer

A manufacturer has many options available to him. Using Ore produced on Daigard isle, they can build a factory, where new and improved Mining Robots and Ore Melds are developed and damage items are repaired. To build a factory, one needs 20 Ore and 9000 components(produced by workers). Once a factory is built, Manufacturers can rent out their factory to other Manufacturers on the free market, for one-week periods, or the Manufacturer can rent a factory themselves. To produce components for miner bots or melds, a manufacturer may hire Workers. Once enough components are produced at a factory, the Manufacturer may create a Miner Bot. The bot's level depends on the Manufacturer -- a Manufacturer with 30-39 melds builds MR3's, with 40-49 they build MR4's, and so forth. Higher level bots will find more items in mines, since they can locate damaged items. Any items or vehicles that are damaged ALSO go to a factory -- for a certain number of components and ore, a Factory(and its manufacturer)can repair damaged items and vehicles.

Manufacturers also have access to special Ore Melds which can only be produced in their own factories.

Air Based Professions

There is currently only one air based profession, and that is the pilot. Once a miner has created 40 melds, they are able to become a pilot and can have up to 4 planes. For each 10 additional melds, the pilot is able to manage an additional plane in their squadron. The air based professions are heavily reliant upon the efforts of the manufacturer and workers. The planes and bombs are all created from ore and components and constructed in factories with the help of worker's components.

Pilot

Pilots seek out and destroy the ore thieves' base then recover ore from the wreckage. Each pilot is required to locate the base on their own through the use of a Search Plane. Once the base has been discovered, the pilot can send out Bombers stocked with up to 4 bombs, either Flower bombs for smaller effect and lower cost, or the high powered Thumper bombs. Pilots should be on guard and watch out for the enemy AA guns though, as all aircraft risk being shot down near the ore thieves' base, but the shield gadget will reduce the risk of being shot down by 10%. Once the bombers have completely annihilated the base, a pilot can send in the Helicopters to pickup the ore, at up to 4 pieces at a time. After the last piece of ore has been recovered from the thieves' base, the pilot will start the process over by searching for the next base.