Professions

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Professions Summary

There are 8 different professions in Mine Things, each has different bonuses and advantages. Different professions are unlocked as you get more melds.

Starting Profession:

Miner: Everyone starts as a miner. A miner has no special bonuses. They can send vehicles to explore cities, but they can not use ships.

Unlocked at 10 melds:

Trader: A trader specializes in bringing valuable things across great distances. He can carry anything in his vehicles except for other vehicles or ships. Each of his vehicles gets a +2 inventory bonus. This helps him bring more things including defensive weapons with which to fight off highwaymen. See Trading for more information.

Highwayman: A highwayman specializes in pillaging. His vehicles can choose which classes of vehicles to pillage and will target those of any profession. Upon success, they fill their cargo-holds to the brim with their victim's things. All vehicles receive a 25% attack bonus. Highwayman vehicles can carry weapons to add to their stats but cannot carry anything else. If a Highwayman cannot pay his debts, all his vehicles are grounded until he pays them off. See Pirating for more information.

Guard: A guard restores order to the trade routes by attacking pirates. His vehicles can choose which classes of highwayman to hunt and upon success, they will collect a bounty from the highwayman in gold. If the highwayman has insufficient gold to pay then the guard gets as much gold as the highwayman can pay and a loan which will be paid off as soon as the highwayman gains enough gold. The bounty ranges from 5 to 2500 gold depending on the highwayman's vehicle class. A guard will honor the law and never attack a trader nor another guard. Guard vehicles can carry weapons to add to their stats but cannot carry anything else. See Hunting for more information.

Unlocked at 20 melds:

Merchant: A merchant can use ships to transport items by sea. They get a +3 inventory bonus, and can transport items from the main land to the island. See Trading for more information.

Pirate: A pirate is the highwayman of the sea. His vehicles can choose which classes of ships to hunt and will pillage any ships it successfully beats. A pirate can carry weapons and cannon balls. Pirates also get a 25% chance to score a critical hit when attacking with cannons. If a pirate cannot pay his debts, all his vehicles are grounded until he pays them off. See Pirating for more information.

Bounty Hunter: A bounty hunter earns gold by defeating pirates. If they beat the pirate or sink the pirates ship they will receive a bounty based on the ship's class. If the pirate has insufficient gold to pay then the bounty hunter gets as much gold as the pirate can pay and a loan which will be paid off as soon as the pirate gains enough gold. A bounty hunter can carry weapons and cannon balls. See Hunting for more information.

Fisherman: A fisherman uses bait and catches fish from the sea. A fisherman can carry weapons, cannon balls and bait. As he travels there is a chance that he catches fish using the bait he has on board. If he catches a fish the bait will be replaced with the fish he caught. If he passes over a shipwreck then he also has a small chance of salvaging any items that may have sunk with the ship. See Fishing for more information.