Difference between revisions of "Vehicles"

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== Travel Routes ==
== Travel Routes ==
=== Aso ===
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=== Bromo ===
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Revision as of 13:24, 24 August 2011


In Aso Vehicles can be mined from the Vehicles mine in Burbana or bought on the market. Currently there is no way for vehicles to get to Daigard unless a damaged vehicle is repaired there.

In Bromo vehicles are mined in Icebirch. To get a vehicle to Ore valley or Bonosari a damaged vehicle must be transported on a ship and then repaired.



The attributes of a vehicle are different to those of a Ship

  • Speed - How fast a vehicle travels, in km/h
  • Attack - The base attack stat of the vehicle
  • Armor - The base defense stat of the vehicle
  • Capacity - How many items a vehicle can hold

Vehicle Reference

This chart lists all known vehicles in the game with brief comments about their usefulness. Organized by speed.

Another guide by Bob1234567890X is here: [1]

Vehicle Color Speed (km/hr) Capacity Attack Armor Attack + Armor Remarks
VehiclesL6.png Thing 3 Orange 200 10 22 9 31 Fastest Vehicle in the game. Low capacity, high attack.
VehiclesL5.png Scout Purple 200 13 10 5 15 Equal fastest vehicle in game, great for trading.
VehiclesL4.png Bandit Red 185 11 11 2 13 Awesome for catching sports cars.
VehiclesL6.png Jumper Orange 150 14 12 15 27
VehiclesL5.png Tank Purple 120 9 24 10 34 OMG A TANK! Highest base stats, but low capacity. Very good at guarding and it is a decent vehicle for trading valuables except for its low capacity.
VehiclesL3.png Roadster Blue 120 10 1 3 4 Replaced the Sports Car.
VehiclesL4.png Milk Truck Red 90 12 7 8 15 Good all around vehicle.
VehiclesL5.png Gun Car Purple 85 15 10 10 20 Great for anybody. Great all-around vehicle.
VehiclesL2.png Van Green 80 7 4 0 4 Good for transporting in bubbles.
VehiclesL4.png Bus Red 80 15 0 6 6 Good guard if loaded with weapons.
VehiclesL5.png Armored Limo Purple 75 14 2 22 24 Very high defense. Great for guards using the defense tactic.
VehiclesL6.png Assault Truck Orange 75 20 10 7 17 Great capacity! When fully loaded it is a truly awesome vehicle.
VehiclesL3.png Sidecar Motorcycle Blue 70 12 7 0 7 Nice Guard/Highwayman vehicle.
VehiclesL3.png Short Bus Blue 60 9 0 12 12 Good armor, nice trader vehicle.
VehiclesL2.png Scooter Green 55 9 0 3 3 Faster than the Go Kart and Golf Cart but not very useful. Can also be use for huge, cheap bubbles.
VehiclesL2.png Go Kart Green 40 9 4 1 5 Slightly faster than Golf Cart. Fairly good for beginners to hunt with.
VehiclesL2.png Golf Cart Green 30 9 3 4 7 Highest base attack/defense then the other greens, but slower. Not very good for much, but decent for hunting.
VehiclesL3.png Tractor Blue 25 15 3 3 6 Worst blue vehicle, worse than all greens, too (for most players). Not worth it unless filled with green+ weapons.
VehiclesL1.png Rickshaw Yellow 18 4 2 1 3 Cheap way of discovering other cities.
VehiclesL1.png Unicycle Yellow 16 1 6 0 0 Cheap way of discovering other cities.
VehiclesL4.png Siege Tower Red 10 14 4 17 21 Speed bump, but great for traders who cant afford sports cars due to its high defense.
VehiclesL1.png Camel Yellow 9 8 0 0 0 Cheap way of discovering other cities.
VehiclesL1.png Donkey Yellow 8 7 0 0 0 Cheap way of discovering other cities.

Analysis By Color

Yellow Vehicles

Because the yellow vehicles are treated differently from green+ vehicles, here is a brief analysis of the yellow vehicles with their uses

Vehicle Speed (km/hr) Capacity Attack Armor Attack + Armor Remarks
VehiclesL1.png Rickshaw 18 4 2 1 4 Easily the best yellow vehicle - fastest, reasonable capacity, good defense and offense
VehiclesL1.png Unicycle 16 1 6 0 6 Very fast, but no capacity, or armor means it's only really good for discovering cities quickly or very weak highwayman-ing/gaurding
VehiclesL1.png Camel 9 8 0 0 0 Very high capacity makes it good for trading, but no armor means you have to buy weapons to protect yourself
VehiclesL1.png Donkey 8 7 0 0 0 Inferior to a camel in every way - the only benefit will be that it will be cheaper than a camel


Speed: 18 Capacity: 4 Attack: 2 Defense: 1

Trader - The Rickshaw has a median capacity (camel is best at 8, unicycle worst at 1). It is the fastest yellow vehicle. This makes it unparalleled as the choice for yellow traders of moderate volume because the speed means you will generally outrun highwaymen and quickly move between cities. The attack and defense are mostly ignorable - even with a Turbo Engine a unicycle can't catch you (16 * 1.10 = 17.6, less than the Rickshaw's 18)

Highwayman - Of course, Rickshaws make the best choice for yellow highwaymen as well. Without a Rickshaw, Highwaymen will be constantly outrun by yellow traders Rickshaws. The capacity offers enough slots for a weapon or two as well as a little extra for spoils, and the inherent attack is better than the inherent armor, making it in the Highwayman's favor when fighting Rickshaw-to-Rickshaw.


Speed: 16 Capacity: 1 Attack: 6 Defense: 0

Trader - The Unicycle makes a very poor trading vehicle - the single capacity means you'll need 4 times as many unicycles as rickshaws to have the same capacity, and you'll still travel slowly. This is not a trading vehicle

Highwayman - The Unicycle's only benefit is its high attack. At 6 is is very difficult for a rickshaw to carry enough to adequately defend (Rickshaw base defense of 1, plus 4 slots for yellow weapons = 5 total defense with no cargo). Of course, that point is moot because even with a turbo engine a unicycle can't catch a rickshaw. That means unicycles are only good for attacking camels and donkeys. The higher speed means they will have an easy time catching them, but it will take 8 unicycles to empty one camel.

In short, get a Rickshaw.


Speed: 9 Capacity: 8 Attack/Defense: 0

Trader - Camels are an excellent choice for a high-volume yellow trader. A train of camels can easily carry a large array of items, albeit slowly. However, consider moving up to a larger fleet of Rickshaws, if possible, because they will double the speed of travel, and are far less susceptible to attack.

Highwayman - Camels make reasonable yellow highwaymen vehicles - for a modest investment in weapons they will likely be able to loot any other yellow traders using camels or donkeys and you'll have plenty of space to take everything your victim is carrying


Speed: 8 Capacity: 7 Attack/Defense: 0

Donkeys are inferior to camels in every way. Get a camel if you can.



  1. Go the slow route. Buy lots of camels, stock up on defensive weapons. With 8 weapons, a yellow camel is invincible. With 7 it will beat anything out there except a fully-loaded camel, or unicycle which wouldn't matter anyways since it doesn't have enough space to take anything.
  2. Go the fast route. Use rickshaws with two/three defensive weapons. You will outrun anything but another rickshaw. With two/three defensive weapons you'll beat anything but another rickshaw with more or equal weapons


  1. You could go the slow route, as speed isn't a factor in your profession, but why? Use a rickshaw with a few weapons


  1. Again, use a rickshaw. Any slower vehicle will miss out on traders who are smart enough to use a rickshaw. Load up two weapons - this will give you good odds to beat any traders, even odds against any guards, and enough space to get something out of it

For more information the Yellow Vehicle Combat Guide goes into a lot of detail about the game mechanics and how to successfuly trade, guard or HM with yellow vehicles.

Green Vehicles

The problem with green vehicles is that they are treated as being in the same category as all other colors (except yellow) but they aren't repairable. That means that you can get attacked by far superior vehicles and if they damage you your vehicle is gone. On the flip side, since you can only be targeted by color most people will not target you because green means you are likely poor and uninteresting. Also, since greens are far more abundant than any other color, you can usually get them for very cheap.

Vehicle Color Speed (km/hr) Capacity Attack Armor Attack + Armor Remarks Suggested Profession!
VehiclesL2.png Van Green 80 7 4 0 4 High speed, low capacity, no armor. Good for transporting in bubbles. Trader
VehiclesL2.png Scooter Green 55 9 0 3 3 Reasonably fast, decent capacity, acceptable armor Trader
VehiclesL2.png Go Kart Green 40 9 4 1 5 Slightly faster than Golf Cart. Fairly good for beginners to hunt with Highwayman
VehiclesL2.png Golf Cart Green 30 9 3 4 7 Highest combined Attack+Armor, but slower. Not very good for much, but acceptable for hunting Guard


Trader - Highest speed of any green makes it a shoe-in for traders. The speed actually puts it 9/23 in terms of speed, and ahead all blue vehicles in speed except the Roadster. The zero armor suggests making it part of large, cheap bubbles. Unfortunately, the capacity is quite low, tied for 3rd worst with the Donkey, so you'll need a lot.

Highwayman - It's fast, as mentioned above. This makes it decent for countering bubbles (The cheapness helps here too). It's attack is quite average, and the low capacity means you won't be using a lot of weapons and getting many spoils. It's basic Attack+Armor rating is in the bottom third. Basically, not that useful

Guards - Speed is always handy, but the low combined Attack+Armor and capacity makes it a poor choice for a guard

Discontinued Vehicles

Sports Car (replaced by Roadster) - Exact same stats as the Roadster, except 180 speed instead of 120.

Travel Routes



Harmond Burbana Cissna Trader Tree Pirate Peak
Harmond 300 km 188 km
Burbana 300 km 810 km 160 km 540 km
Cissna 810 km 460 km
Trader Tree 188 km 160 km
Pirate Peak 540 km 460 km


Bromo map.png

Fort Lynn Bush Bank Icebirch Hunter Island Bonosari Jove Cove Ore Valley
Fort Lynn 160 km 300 km 400 km 120 km
Bush Bank 160 km 205 km
Icebirch 300 km 400 km 205 km 280km
Hunter Island 120 km 190 km
Bonosari 280 km 190km 160 km
Jove Cove 160 km 380 km
Ore Valley 380 km